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AI Insights · Timothy · June 2021

Top 5 Ultracasual Games in the US for Q2 2021

Discover the performance trends of the top 5 ultracasual games in the United States for the second quarter of 2021, based on data from Sensor Tower.

Top 5 Ultracasual Games in the US for Q2 2021

In the second quarter of 2021, the ultracasual gaming market in the United States saw significant activity among the top 5 games. Here's a detailed look at the performance trends for these popular titles.

Jelly Dye:Satisfying ASMR Game from AI Games FZ showed a steady increase in weekly revenue, peaking at approximately $8K in early May. Weekly downloads started strong at over 418K in late March but gradually declined to around 153K by the end of June. Active users followed a similar trend, starting at 842K and decreasing to about 129K.

DIY Makeup by Crazy Labs saw varying weekly downloads, starting with 164K in late March and peaking at 306K in early April before stabilizing around 175K towards the end of June. The game's active users mirrored this trend, beginning at 326K and peaking at 619K in mid-April, before settling at approximately 470K by the end of the quarter.

Fidget Toys 3D from Tran Dinh Hung experienced a significant surge in weekly downloads, starting with just 848 in late March and skyrocketing to 364K by mid-May. Weekly revenue saw a modest rise, peaking at $245 by the end of June. Active users also increased, reaching a high of 879K in late May before tapering off to around 403K by the end of June.

Acrylic Nails!, another Crazy Labs title, maintained a consistent download rate, starting at 177K and ending at 194K in late June. Active users showed a similar pattern, starting at 552K and remaining relatively stable, closing the quarter at around 445K.

AMAZE!!!, also from Crazy Labs, displayed steady weekly revenue, peaking at approximately $1.9K in late June. Downloads fluctuated, starting at 134K in late March, peaking at 153K in mid-June, and ending at 116K in late June. Active users remained robust, starting at 550K and peaking at 588K in early April before settling at around 517K by the end of the quarter.

This data, sourced from Sensor Tower, provides valuable insights into the performance trends of these leading ultracasual games. For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021